Real-time LOD: Marching-cube-and- octree-based 3D Object Level-of-detail Modeling

نویسندگان

  • Hasup Lee
  • Juho Lee
  • Hyun S. Yang
چکیده

This paper introduces the marching cube octree data structure, a new scheme for representing and generating the mesh of various level-of-details (LODs). The marching cube octree is based on the data structure of the Marching Cube algorithm [1 ], which is used to generate the mesh from the range data and the octree, this last widely used in computer graphics. Our LOD model can support adaptive simplification, compression, progressive transmission, view dependency rendering and collision detection. Our LOD mesh generation algorithm is faster than previous methods because it directly references the marching cube octree. We can construct the LOD model directly from the range data if the Marching Cube algorithm is used to generate the mesh.

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تاریخ انتشار 2002